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ZBRUSH TUTORIALS

Explore my collection of ZBrush tutorials, created over years of professional experience to guide you from the fundamentals to advanced digital sculpting. These lessons go beyond software—blending technical mastery of ZBrush’s tools with timeless principles of sculpture, form, and design. Whether you’re a beginner building your first model or an experienced artist refining your craft, you’ll gain both the skills to work efficiently in ZBrush and the artistic insight to create truly compelling, expressive works.

GETTING STARTED IN ZBRUSH (BEGINNER)

This learning series will get you up and running as quickly as possible. I'll show you the ins and outs of the basics of digital sculpting in ZBrush.

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CANNON PROJECT (INTERMEDIATE)

In this project, we’ll create a fully realized cannon asset by following the complete production pipeline from concept to final render.

We’ll begin by gathering reference materials and determining the correct scale to ensure accuracy. From there, we’ll block out the primary forms and build a proxy mesh, verifying its suitability for integration with other departments.

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Next, we’ll develop a first-pass, game-resolution model—often called a “protomesh”—which will then be refined to a higher mesh density before moving into ZBrush for detailed, high-resolution sculpting.

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With the sculpt complete, we’ll finalize the in-game model through precise UV mapping. Both the game-res and high-res versions will then be prepared in Substance Painter for texture baking and material creation.

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Finally, we’ll assemble and render the asset in Unreal Engine, ensuring it is fully optimized, visually compelling, and ready for seamless use in a game environment.

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© 2035 NICKZUCC

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